The board changes; the therapy does not. Learn the loop once and every game in the library is familiar on the first play.
1
The game shows whose turn it is. Their letter and colour match their tile on Home.
2
An exercise appears for one of that player's own objectives, written for their grade.
3
The student answers. Click an answer on screen and it flashes green or red, or mark a spoken answer correct, incorrect or pass. With tracking off, nothing is counted and Next moves on.
4
The game plays out the move: a car advances, a chip drops, a ship fires. Next player.
Live today
Connection Clash
1 to 6 players
A Connect Four-style showdown! Drop animal chips and be the first to line up four in a row. Each exercise earns a drop.
Good for: Quick turns and a familiar board. Works from Pre-K up, and suits drill-heavy articulation groups because nobody waits long.
CAT
Word Builder
1 to 3 players
Build a connected crossword from your tile rack. Finish your rack to deal extra tiles to your rivals. When the pool runs low, the first complete crossword claims the win!
Good for: One to three players and a literacy crossover. Older elementary and middle school students who like a puzzle.
Dungeon Dash
1 to 6 players
Explore a shared dungeon together! Roll the die, pick a glowing tile, grab treasure and take on monsters. Collect half the treasure to reach the next floor.
Safari Swap
1 to 6 players
Match safari animals on a 7x7 grid! Swap adjacent tiles to line up 3 or more hippos, elephants, giraffes, zebras, or monkeys and score points.
Good for: Younger students and short attention spans. Bright, visual and forgiving, with something happening every turn.
Battle Boats
1 to 6 players
Hunt for treasure while the ghost fleet hunts you! Each turn, fire your cannon, then sail for a chest or out of reach. Grab the star for a double shot.
Good for: Upper elementary and middle school. Planning, prediction and a little rivalry keep a six-player group watching between turns.
Speedway Stars
1 to 6 players
Race cars around a shared track! Each exercise earns a spin to advance. Watch out for oil slicks, speed boosts, and pit stops.
Good for: Fast and competitive for mixed ages. The spin-and-move pace suits groups that need energy in the last session of the day.
In the works
Being built or rebuilt now, with more games on the way. They join the library when they are finished, at no extra cost.
Garden Grow
Grow a garden together! Each correct answer helps your plants grow through rain, sun, and more. Harvest ripe fruits to score points.
Kingdom Builder
Build your kingdom on a shared hex board! Place buildings, expand territory, and earn points. Each correct answer lets you grow your realm.
Farm Frenzy
Run a cooperative farm! Plant crops, raise animals, and build fences. Correct answers unlock farm actions — work together to maximize the harvest before time runs out.
Play one with your next group
Fourteen days free, no card. Every game is included from the first minute.